Splash vs Single-Target Defenses in Tower Rush
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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.

Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
Melting the Behemoths
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.

However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
Have a zap or log ready to clear swarms instantly.Placement is critical against tanks.Beware of enemy stun spells. Area of Effect Buildings
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.

If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
Building StyleOptimal Use CaseBiggest WeaknessTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneAoE BuildingClears dozens of units with a single attackHeavy tanks, flying units (if ground only) Making the Final Choice
Ultimately, the building you select must perfectly complement the other seven cards in your deck.

Master the placements of both architectural styles, and you will construct an impenetrable fortress.

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