Isto eliminará a páxina "Splash vs Single-Target Defenses in Tower Rush". Por favor, asegúrate de que é o que queres.
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
High DPS Defenses
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
Ensure the tower locks onto the tank.Maximize the walking distance.Beware of enemy stun spells.
Area of Effect Buildings
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
Defense CategoryPrimary TargetWorst AgainstHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSplash Damage (e.g. If you liked this article and you simply would like to get more info pertaining to tower rush kindly visit our own web-site. , Bomb Tower)Massive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push
Making the Final Choice
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
Isto eliminará a páxina "Splash vs Single-Target Defenses in Tower Rush". Por favor, asegúrate de que é o que queres.