Mastering Siege Decks in Tower Rush
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However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Core Philosophy: Defend the Artillery
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.It provides incredible defense and stalls the game until you can launch an offensive one. Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
Enemy CounterThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket The Mental Toll of Siege
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.

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