Building a Spawner Deck in Tower Rush
julietasanjuan 於 1 月之前 修改了此頁面


By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.

If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
Choosing Your Huts
The Furnace provides massive splash-damage value, instantly killing enemy swarms and forcing the opponent to respond to the fire spirits before they connect with the tower.

The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.
The Tombstone is an excellent cheap addition.Always know the opponent's heavy spell cycle.Your goal in single elixir is simply to set up one or two buildings and survive. The Support Cards
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.

If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
Secondary UnitThe LogicFlying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the hutsMother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board The Slow Crush
Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.

They will run out of spells long before you run out of troops.

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