The Rock-Paper-Scissors Strategy in Tower Rush
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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
The triangle dictates your offensive timing.A ground-only Splash unit cannot hurt a flying Swarm.Sometimes, playing into a counter is necessary to fix your hand. Advanced Baiting and Archetypes
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.

You are no longer playing the cards on the screen; you are playing the player behind the screen.
Unit CategoryStrengthsThe CounterThe HordeHigh DPS single-target tanks, Princes, P.E.K. If you have any inquiries concerning where and how you can utilize tower rush, you can contact us at the web page. K.AsWizards, Valkyries, Bomb Towers, The LogSplash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells The Evolution of Balance
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Know your counters, track their spells, and execute your trades perfectly.