Building the Perfect Deck for Card-Based Tower Rush Games
Angie Barth 於 2 周之前 修改了此頁面


In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.

Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
The Essential Roles
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.

If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
Include a cheap cycle card.Have a dedicated tank killer.Keep it between 2. For those who have any kind of inquiries relating to where as well as how you can work with tower rush, you are able to email us with the internet site. 8 and 3.8 generally. The Cost of War
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.

If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
StyleAverage CostProsBaitExtremely LowCan easily out-rotate enemy countersHeavy Push3.8 - 4.5Can three-crown easily Evolving Your Roster
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.

Do not be afraid to experiment, but avoid changing your deck after every single loss.