This will delete the page "The Best Hero Classes to Lead Your Tower Rush Army". Please be certain.
Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
Tanks are useless against flying swarms.Wait until they are surrounded to use the AoE attack.Use them defensively to absorb elite barbarian pushes.
The Ranged Support Class
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
Hero ArchetypeSynergyRanged DPSHog rider fast pushesHealerMassive golem or giant pushes
Mastering Your Main
Do not just blindly pick whichever commander is currently dominating the competitive meta.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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This will delete the page "The Best Hero Classes to Lead Your Tower Rush Army". Please be certain.