Mastering Siege Decks in Tower Rush
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Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Defensive Wall
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.In double elixir, you can often place a defensive X-Bow in the center of the map. Different Flavors of Siege
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
The ThreatYour DefenseHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket A War of Attrition
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Welcome to the artillery division.

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