Drafting and Deck Building in Tower Rush
Andreas Clayton edited this page 1 month ago


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Don't draft too heavy.Clog their hand with heavy, useless units. Sabotaging the Opponent
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Draft ChoiceWhat to TakeThe GiftHog Rider vs. If you enjoyed this short article and you would certainly like to obtain additional info concerning tower rush kindly see the web site. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend againstSpell vs SwarmYou now have the perfect counter to the swarm you just gave themGive the Skeleton Army Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Choose wisely, and outsmart them before the match even begins.