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In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Pay attention to the air vs. ground balance.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.If you have the choice between a Fireball and a wizard, take the Fireball.
The Art of the Bad Gift
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Card PairingThe KeepThe GiftHog Rider vs. If you liked this article and also you would like to acquire more info about tower rush please visit our own page. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend againstSpell vs SwarmYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready
Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.
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